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Fortnite Content No Longer Need Massive Updates With v3.4, Adds A Vending Machine Too

Fortnite has been booming lately. The so-called “cloned” version of PUBG has been performing phenomenally for Epic Games. The title has garnered a huge audience all over the world thanks to its excellent game design and accessibility. In the latest update, marked as update number v3.4, Epic Games had made a number of changes to the title, as well as introduce a new way they’ll be updating the game, called “Content Updates”.

Fortnite Content No Longer Need Massive Updates With v3.4, Adds A Vending Machine Too 2

Update v3.4 introduces a vending machine that allows users to convert their collected materials into loots. On top of that, they’ve introduced High Explosives v2 and an Easter Egg Launcher for those who have access to Fortnite’s story mode, called Save The World.

Not only would this be some excellent changes for the game, but it should also add a ton of dynamics thanks to that vending machine that they’ve recently introduced.

Regarding how Epic Games is evolving the way it sends updates to your game, Epic Games says that they no longer need to push updates to Fortnite players, instead, content would be pushed to the game. For bug fixes and major changes, Epic Games would release proper updates for them.

Here’s the patch notes from the latest patch update v3.4 sourced from Epic Games official blog.


BATTLE ROYALE

WEAPONS + ITEMS

  • Vending Machines have been added.
    • These are found in various locations around the map.
    • Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
      • Items found in a Common (white) version will cost 100 materials.
      • Items found in a Uncommon (green) version will cost 200 materials.
      • Items found in a Rare (blue) version will cost 300 materials.
      • Items found in a Epic (purple) version will cost 400 materials.
      • Items found in a Legendary (gold) version will cost 500 materials.
    • Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
      • It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
    • There is no purchase limit to the items available.
  • Many weapons now have First Shot Accuracy.
    • Included weapons:
      • Suppressed Submachine Gun
      • Tactical Submachine Gun
      • Pistol
      • Suppressed Pistol
      • Revolver
      • Hand Cannon
      • Assault Rifle
      • Burst Assault Rifle
    • When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
      • When this is active, the aim reticle will be completely closed in to indicate this state.
    • Damage fall-off has been adjusted for weapons with First Shot Accuracy.
      • Suppressed Submachine Gun and Tactical Submachine Gun
        • Fall-off begins at 24 meters.
        • Damage reduced to 80% at 35 meters.
        • Damage reduced to 65% at 50 meters.
      • Pistol and Suppressed Pistol
        • Fall-off begins at 28 meters.
        • Damage reduced to 85% at 47.5 meters.
        • Damage reduced to 75% at 70 meters.
        • Damage reduced to 65% at 250 meters.
      • Revolver and Hand Cannon
        • Fall-off begins at 35 meters.
        • Damage reduced to 70% at 60 meters.
        • Damage reduced to 40% at 85 meters.
      • Assault Rifle and Burst Assault Rifle
        • Fall-off begins at 50 meters.
        • Damage reduced to 80% at 75 meters.
        • Damage reduced to 65% at 100 meters.
    • Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).

GAMEPLAY

  • Limited Time Mode: High Explosives v2
    • General
      • Non-explosive weapons removed.
      • Friendly Fire off.
      • 1:50 shaved off wait times for first four storms (20s / 30s / 30s / 30s).
    • Supply Drops
      • Spawn +50% more consumables.
      • Spawn +100% more materials.
      • Have a 50% chance of dropping a Legendary Guided Missile.
    • Floor Loot adjustments
      • Materials spawn 60 / 90 / 120 per pickup for wood/stone/metal.
      • Materials drop rate increased 50%.
      • Ammo drop rate increased 50%.
      • Impulse grenade added to floor loot.
      • Trap drop rate lowered 50%.
    • Other loot adjustments:
      • Number of rockets found per drop increased (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
      • Grenade, Impulse Grenade & Remote Explosive drop rate +100%.
      • Bandages drop rate -50%, Med Kit & Slurp drop rate +50%.
      • Spike Trap disabled; Launch Pads & Campfires spawn at 1:1 ratio.
      • Rocket Launcher drop rate +100%.
      • Guided Missile drop rate +100%.
  • Resource gathering rates adjusted.
    • Increased most Wood resource values by about 10%.
    • Reduced variance of resources from objects. Was +/- 30%, now +/- 15%.
      • This meant that an object with a base 100 resource value could have been anywhere between 70 and 130 resources. Now it would give between 85 and 115.
    • This does not affect Limited Time Modes.

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SAVE THE WORLD

WEAPONS + ITEMS

  • Easter Egg Launcher
    • Lobs explosive eggs that persist on the ground.
    • When enemies get close to an egg they detonate after a short delay.
    • Maximum of 6 eggs active at a time.

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