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Gears Of War 5 Is Built Ground Up For PC Gamers, Devs Aim At 4K 60FPS For The Xbox One X

The harsh, yet exciting rivalry between Microsoft and Sony has led to massive upgrades with both, Microsoft and Sony’s line of consoles. With the launch of the Xbox One S, Microsoft had made it clear that they really want to hit 4K. Since the first Project Scorpio teaser at E3 2016, I personally asked myself, how reliably would this work?Turns out, Microsoft’s doing an excellent job. However, neither of the two ( Microsoft and Sony ) managed to really hit the mark across the board, but they’re takes on 4K were pretty respectable.

With the launch of the Xbox One X, Microsoft wanted to take the edge on Sony’s PlayStation 4 Pro, and on paper, they did! Among the very few titles that really hit the console’s promises was from Microsoft’s first-party studio, Turn10. At launch, Forza Motorsport 7 managed to consistently hit 4K/60FPS, that too, natively. Since then, most of the other launches either required some upscaling techniques to reach 4K or either, the game hadn’t to be graphically intensive.

At E3 2018, Microsoft showcased Gears Of War 5, yet another installment in the Gears of War franchise after it was acquired by Epic Games back in 2014. Gears Of War 5 seems to be the next title that would actually aim to push the Xbox One X to its limits. Following Digital Foundry’s excellent analysis of the Gears Of War 5 trailer, it was evident, that Microsoft had different plans other than just extending the storyline of the game.

The WIRED had an interview with Rod Fergusson, studio head at The Coalition. They had quite an interview where they discussed about where they’re heading and what they’re expecting from the game. So far, it seems like the Studio Head at The Coalition is pretty confident about they’re targets. Speaking to The Wired, Fergusson said:

“Having a game that we’re building from the ground up for PC will be able to take advantage of all the types of different PC optimization options you can have.”

“You’ll be able to max it to quite high. It’s still reasonably early, but we can usually get to 120fps. It’s obviously going to matter what hardware you’re using to get that – but it’ll be able to scale up that high, the hardware can push it.” – Rod Fergusson | WIRED

It seems like these first-party developers are really aiming to develop their games for the PC first based on what Fergusson said. According to what I have learnt so far, building a PC-first title from the ground up would enable them to have some massive perks. This includes an excellent full-blown PC release along with a port for the Xbox One X and S based on the amount of power they have and the fact that these consoles now support Dynamic Resolution, enabling for some swifty switches between different resolutions to establish stable framerates.

Regarding the Xbox One X port of the game, its evident now that the developers could tap into 4K/60FPS with the Xbox One X. Of course the Xbox One X should be capable of achieving that, but how much would they tone down the game to actually make it run at 60FPS.

“Our target is always 60fps, and we believe – with everything we’ve done, the learning we’ve taken from Gears 4, and the optimizations we’ve been able to do beyond that – that’s exactly what we’re going to be doing, 60fps at 4K” – Rod Fergusson | WIRED

It’s evident based on Digital Foundry’s analysis that this launch is more than just an extension to the original game. Several new, yet meaningful effects apart from HDR have been added to the game allowing the game to be even more richer in the immersive department. Along with the introduction of new dynamic weather effects, much-improved shaders and lighting effects, the presentation has simply increased my confidence for the release.

Since the game isn’t hitting your local shelves anytime soon this year, the developers at The Coalition have quite a decent amount of time available perfecting the final release of the game when it launches in 2019.

Usman Abdul Jabbar

21, Tech Enthusiast, Founder/Managing Editor at GeeksULTD and a stduent at the Holberton School. Passionate about UI Design and competitive Counter-Strike Global Offensive gaming. To contact me, follow me, or even constructively criticize me, contact me however you feel is right!
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