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Fortnite Update 7.01 – Introduces A Sword, Close Encounters LTM & Performance Buffs For Creative Mode

Epic Games have finally released their first major update since Fortnite Season 7 landed last week. The new update, dubbed as update 7.01, introduces quite a short list of items but focuses a ton lot of its effort on fixing bugs and improving on on the new Creative mode.

The New Infinity Blade

Fortnite Update 7.01 - Introduces A Sword, Close Encounters LTM & Performance Buffs For Creative Mode 10

Now to detail the update, the first thing that’s coming with the latest update is the new melee weapon dubbed as the Infinity Blade. The new Infinity Blade would be the only melee attack option other than the pickaxe that would allow players to deal damage to other players. However, unlike the whole pickaxe buff that Epic did prior to the arrival of Season 7, the Infinity Blade is here to take it up another notch.

The new Infinity Blade is definitely no weapon you want to deal with in close quarter combat. The new sword is said to deal 75 HP damage to players to take a direct hit from it. In addition to that, the new sword, once extracted from the Polar Peak, would immediately fully heal the more player’s health and would increase the max health and shields to 200 and 200, respectively. That isn’t the end though. The new Infinity Blade would also regenerate the player’s health by 1HP every second along with a boost of 50 HP once the player is able to eliminate another player with the Infinity Blade.

However, the curse of the item is that if a player does decide to opt for the Infinity Blade, all of the items aside from the building materials would be dropped. In addition to that, the player who does have the Infinity Blade would be able to move a whole lot faster than other players, that is, 30% faster than the normal movement speed in-game.

The Jetpack & Close Encounters LTM Make A Comeback

Fortnite Update 7.01 - Introduces A Sword, Close Encounters LTM & Performance Buffs For Creative Mode 11

The Close Encounters LTM is now making its way back to Fortnite. After a long vault, Close Encounters would be making its way to the snow-ridden map in Fortnite. Being one of the modes that gave players a sense of aggression, the Close Encounters LTM only allows players to fight with shotguns. However, this time around, players would be able to use the classy Jetpack in combat.

Being a mode that aggressive players crave for, players would have to move fast as the game would typically last for 15 minutes as the circle compresses all of the players into a tiny circle.

X-4 Stormwing Now Deals Damage To the Passengers & Driver

Fortnite Update 7.01 - Introduces A Sword, Close Encounters LTM & Performance Buffs For Creative Mode 12

The newly introduced X-4 Stormwing would now deal damage to players aboard. When the plane is shot down, players would now take a 25 HP hit from the plane’s explosion.

Performance Fixes For The New Creative Mode

Fortnite Update 7.01 - Introduces A Sword, Close Encounters LTM & Performance Buffs For Creative Mode 13

Regarding the new Creative mode, Epic has just made some massive strides to improve the newly introduced mode. With update 7.01, alongside a number of bug fixes (please refer to the patch notes below), Epic has made some important strides to improve the performance of the game as players enter the new mode.

With update 7.01, Epic has reduced the server load times. Alongside that, Epic has limited the number vehicle spawners in the game to 32 only. Memory usage has also been improved alongside the aforementioned fixes.




  • Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen.



Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • The only weapons in this mode are Shotgun variants.
    • Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
    • Other Shotgun variants are spawned as floor loot.
  • The Storm moves in more quickly than normal at mid to late game.
    • Typical match length is about 15 minutes.
  • Stats are enabled for this mode.
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  • Infinity Blade
    • This Mythic melee weapon can be found on Polar Peak.
    • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
    • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
    • The wielder of the sword is also granted additional abilities:
      • An increased pool of max Health and Shields (200 Health/200 Shields).
      • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
      • An instant burst of effective Health upon elimination of an enemy (50 HP).
      • Increased movement speed (130%).
    • The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
    • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.\
    • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
    • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
    • Only one Infinity Blade will appear per match.


  • X-4 Stormwing
    • When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.

Bug Fixes

  • Speculative fix for players moving after being eliminated.
  • Fixed players being ejected from vehicles if they lost the icy feet effect.


This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.


  • The Block
    • New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
  • Featured Islands
    • Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
  • Island Codes system
    • Use codes to load creations that have been shared with the Island Code system.
    • Initially, only a limited number of players in the Support a Creator program will have access to this feature.
    • Over time we will expand the number of players that can publish islands as we polish this feature.
    • To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions.
    • Post your creations to RedditYoutubeTwitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.

Bug Fixes

  • Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
  • Fixed various problems with Island Rifts not functioning correctly.
  • Fixed Island Rifts not showing the correct Island name and player count in some cases.
  • Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
  • Fixed players appearing to fall through the ground in Replays when teleporting between islands.
  • Fixed bug where the same friend’s server could appear multiple times in Creative server select.
  • Fixed an issue that prevented players from placing building tiles on certain islands.
  • Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.
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  • 6 New Lucky Landing Prefabs
  • Obstacle Course
    • The Obstacle Course gallery was split into four separate gallery Prefabs:  Floors, Walls, Roofs & Stairs and Parts.
    • New props were added to the Parts gallery.  Go check it out!
  • Indestructible Gallery
    • This gallery contains props that cannot be destroyed by weapons.
    • New indestructible props and building tiles were added to this gallery Prefab.
  • A few other Prefabs were updated with new building tiles and props.


  • New: Item Spawner – Drop any item on this device to have it spawn one item at a time during games.
  • New: Player Checkpoint Plate – Run across the checkpoint during a game and the next time you die you’ll respawn there.
  • Player Spawn device can now be customized to spawn only players on a specific team number.  The team number is displayed on the plate (except when in the game is in progress.)
  • Player Spawn device can now be set to be an Island Start instead of a game start.  This can be used to set where players arrive when they visit your island when not in Play mode.

Bug Fixes

  • Fixed issues with multiple devices able to be placed on top of one another.
  • Fixed Damage Rails being able to be placed on top of themselves.
  • Fixed vehicles not being removed when their Vehicle Spawner is deleted.
  • Fixed a problem that could cause devices to malfunction after being saved and loaded.
  • Fixed certain devices becoming indestructible after loading your Island on a new server.


  • New settings in “My Island” menu:
    • “Starting Health” can now be set to “Invincible”.
      • This prevents players from taking any damage on your island.
    • “Building Damage in Game”
      • This can be disabled to prevent island structures from being damaged in game.
      • Has no effect on structures built by players during the game.
    • “Block Building in Game”
      • When enabled, players will not be able to use
  • When stopping a game, players are now returned to where they were before the game started.

Bug Fixes

  • Player inventory is now reset when a game is started and also after it finishes.
  • Fixed games being called “Minigames” in the UI in some places.
  • Fixed eliminated players respawning on the same spawn pad in some cases.
  • Fixed the “Down But Not Out” game setting not functioning correctly.
  • Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
  • Fixed a bug where disabling falling damage would not be remembered when loading your island.


  • Added Collision option
    • Collision can now be turned on and off when moving props.
    • Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
    • When collision is off, props can be freely moved through any other object (but not under terrain!)
  • Grid Snap
    • Snap now uses better settings for each individual prop.  This allows props to align better to the Fortnite world grid.
  • Renamed help text for certain actions to be more clear
    • “Pick up” is now “Cut”
    • While holding something, “Copy” is now “Paste”
  • Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands.
  • Vehicles can no longer be deleted while players are using them.
  • Added some additional sound effects when toggling options on the phone.

Bug Fixes

  • Fixed props and building tiles being able to be placed outside of the island’s saveable area.
  • Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
  • Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
  • Fixed various problems when interacting with mirrored building tiles.
  • Fixed some issues with placement of props being denied unexpectedly.
  • Fixed an issue where props could vanish after you pick them up.
  • Fixed some props that were not able to be moved using the Phone.
  • Fixed hologram animations not playing on certain props when you pick them up.
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  • You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
  • Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
  • Improved Fly animations, especially when using items or interacting.

Bug Fixes

  • Fixed Bouncers being destroyed when flying on top of them.
  • Fixed certain Devices not affecting respawned players who were eliminated while flying.


  • Players will now be on the same team (and voice channel) when entering a server.
  • Players who join a session in progress will now always be added to Team 1.
  • Players are now spread evenly between available team spawns when possible.
  • Players on the same team will now see team identifiers during a game.
  • Removed redundant Team Spawn Pads option.

Bug Fixes

  • Fixed players not all starting on the same team when first entering an Island.
  • Fixed players not being on correct teams when starting a game.
  • Fixed players being able to switch teams while in the middle of a game.
  • Fixed players not being able to switch to specific teams in some cases.


Bug Fixes

  • Fixed not being able to stack Port-a-Fortress grenades in Creative.


  • Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
  • Players can no longer join your session in progress when your party is set to private.

Bug Fixes

  • Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
  • Interacting with chests and Supply Llamas now takes the intended amount of time.
  • Fixed the Creative Inventory not being displayed while skydiving or gliding.
  • Fixed issue where wrong elimination counts could be displayed on game-ending scoreboard.
  • Fixed the wrong number of players showing next to names in the friend list.
  • Fixed friends’ servers showing on Creative server select after they become empty.
  • Fixed the post-game scoreboard not being able to accommodate 16 separate teams.
  • Fixed various issues with friend status in Creative and player counts.
  • Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
  • Fixed various problems with in-game tutorial pop-ups


  • Improved the load times of island content when first starting a server.
  • To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
  • Reduced memory usage when switching between Islands on the same server.
  • Improved performance of particle systems with large numbers of placed traps.


  • Added a new button that toggles Collision on the Phone.
  • Added new states to some creative buttons to make their actions more clear.

Bug Fixes

  • Fixed the “Memory Used” bar being covered up by other mobile UI.



Bug Fixes

  • Storm Shield Defenses no longer grant reduced primary rewards if the 80% health bonus objective is failed.


  • Ralphie’s Revenge is returning and will be available in the Weekly Store
    • Accurate and slow firing air rifle that has a massive headshot bonus. Remember to always wear your eye protection!
    • Available from December 12 at 7 PM ET until December 19th 7 PM ET.


Usman Abdul Jabbar

21, Tech Enthusiast, Founder/Managing Editor at GeeksULTD and a stduent at the Holberton School. Passionate about UI Design and competitive Counter-Strike Global Offensive gaming. To contact me, follow me, or even constructively criticize me, contact me however you feel is right!
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