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Cyberpunk 2077’s Vertical Traversal Stripped Due To Concerns Over Design, Confirms CDPR Level Designer

The movement’s been a great asset to the basis of every video game in existence. Especially if you’re targetting to be hosting one of the largest open-world games. Cyberpunk 2077 is just around the corner and it seems that the tweaks and improvements are still being made to the game trying perfect every minor detail.

In a recent interview with GameReactor, level designer Max Pears confirmed that they’ve stripped away the ability for players to wall run over multiple issues they’ve had to face due to design concerns. Moreover, he further stated that the absence of the feature won’t in fact have any major differences in the overall movement experience of the game.

Granted that CD Projekt Red has pushed back the release of Cyberpunk as far as they could but even so there’s a lot that cant be done in the given time frame. With such a huge project come concerns and bugs of the same scale and hence removing certain features to prioritize game release and reliability is something fans would definitely expect.

However, given how well they’ve kept up with the competition and how well they’ve enhanced their already ambitious title over time is something worthy of appraisal. Enthusiasts only await its release to finally test out whether all this patience was worth it or otherwise.

Ibtehaj Temuri

Ibtehaj Temuri reporting from duty. My interests generally manoeuvre around video games, animation and works of fiction. Love to have a chat and any sort of criticism is worth my while.
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