Age of Mythology is a side project round of the Age of Empires series. Rather than having players center around authentic occasions, the game spotlights occasions that depend on the legends and mythology of the Norse, Greeks, and Egyptians. Age of Mythology initially had two development packs that additional two new cultures to the game, the Chinese and the made-up culture of the Atlanteans.
Age of Mythology works in basically the same manner as different games in the establishment: players pick which progress they need, and they work to develop their forces to assault and assume control over rival forces.
Age of Mythology’s remarkable ongoing interaction includes its consideration of significant divinities. Every one of the divinities offers novel units, innovations, rewards, and a one-time extraordinary capacity called “God power” that helps the player out by either helping them or being a burden to their foes.
Each culture has its own arrangement of divine beings, and its own interesting method for social affairs “favor” from said divine beings. Favor is expected to explore legend innovation, fabricate specific Wonders, and train fantasy units.
Greeks
The Greeks are the main culture that the player will experience in the game’s mission. Their three significant divine beings are Hades, Poseidon, and Zeus. Players pick one of these three to be their lord of the decision before the game beginnings.
Greeks procure favor by having their villagers go to their divine beings at a sanctuary. Tapping on a villager and afterward, right-tapping on a sanctuary will send them to implore.
The more villagers shipped off a sanctuary, the quicker favor is procured. Out of the relative multitude of ways of acquiring favor, it’s the least demanding to achieve and consumes no assets, yet it accompanies a disadvantage. There are fewer villagers to do different undertakings while villagers are imploring, so it is really smart to commit just a modest bunch or so to supplicating.
Norse
The manner in which the Norse addition favor lies in their battling ability. They gain favor when they damage all units and practically all structures. Each structure and unit type has an aggregate sum of favor that can be procured:
- Creatures, frail creatures of Set, Dryads, and Militia procure 0.53 blessing, the least sum.
- Other minor fantasy units, Obelisk, Siege Weapons, Human Units, and Ships are worth 1.19 blessing.
- Solid creatures of Set are worth 1.44 blessing.
- Ranches, Houses, other fantasy units, drop-off structures, Sentinels, and legends procure 2.36 blessings.
- Any remaining structures procure 4.75 blessings.
Players will acquire the most blessing by harming the Wonder of different cultures. Norse legends will procure twofold the blessing when they cause harm, and Hersirs produce a persistent stream of favor simply by existing. Hunting is additionally considered to cause harm to creatures, so laborers can likewise be utilized to acquire some blessing.
Egyptians
Egyptians gain favor by building Monuments, and monetary structures that can be worked during the Archaic Age. They cost gold and food and are worked by Laborers. There are five sorts of Monuments, and everyone produces an alternate measure of Favor. There’s a request where the Monuments should be constructed:
- Landmark to the Villagers
- Landmark to the Soldiers
- Landmark to the Priests
- Landmark to the Pharaohs
- Landmark to the Gods
The Monument to the Gods will create the most Favor at 6.9 blessings each moment. Whenever Monuments are finished, they give a ceaseless and consistent wellspring of favor, as long as their town isn’t scoured.
Assuming that the player picks Ra as their significant god, the rewards that he offers assistance with Monuments, making them cost 25% less and giving them 20% more hit focuses. Workers work the slowest out of the multitude of laborers of each culture, so it is vital to be key while wanting to construct Monuments.
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