Star Wars Jedi: The stims in Fallen Order are an excellent recreation of the Estus flasks in Dark Souls, but Survivor may also draw inspiration from Sekiro.
A lot of what makes Star Wars Jedi: What makes Fallen Order unique is how it builds on other influential titles. The planet-hopping epic created by Cal Kestis combines elements of Metroidvania, action-adventure, and Soulslike.
Star Wars Jedi: However, Fallen Order’s similar combat mechanics make the game’s Souls-like features stand out the most. This is evident from the game’s particular camera, how meditation points behave like bonfires in Dark Souls, and how boss fights are made. Star Wars Jedi: Based on the most recent trailer, Survivor already resembles Fallen Order, but there are also hints of changes in it.
Changes like these include new combat stances like “Star Wars Jedi: Survivor’s crossguard lightsaber, as well as brand-new mounts designed to accommodate a wider range of exploration activities. A new grappling hook could be used to improve platforming, a feature that could also be improved. However, there is one mechanic that may be difficult to significantly improve: Star Wars Jedi: Stim canisters from Fallen Order.
Star Wars Jedi: The stimulant canisters of Fallen Order are exceptional
Star Wars Jedi: The stim canisters in Fallen Order, which clearly draw inspiration from Dark Souls’ Estus flasks, carry over the Souls-like features of the game. In order to regain some health, Cal injects himself with stimulants. Because this animation takes time, players must determine when it is safe to continue.
In a similar vein, the player has a limited number of stims at any given time. Yellow crates can be found throughout Star Wars Jedi: The Fallen Order grants an additional stim, making them extremely difficult to locate on every planet.
Players may believe they can afford to be more aggressive in combat once they have more stims because they will have more opportunities to heal. Another immersive method of administering the healing salve is the ejection of stims from BD-1 upon Cal’s request.
Stims are a great illustration of the design of BD-1, which has many fundamental purposes in gameplay that make it more than just an adorable droid pal.
There isn’t much else Survivor needs to do to make stims better, given how well they work in Fallen Order. At the beginning of the game, players may only need to look for more stims; however, the sequel may instead try to add a few new features to give the player more options when healing.
Star Wars Jedi: It’s possible that Survivor will look to Sekiro for ideas

Sekiro’s pellets: Star Wars Jedi’s logical progression would be Shadows Die Twice: The stim canisters in Fallen Order, in which players could carry small doses of bacta and stims as their primary healing tools.
Pellets, in contrast to Sekiro’s healing gourds, regenerate a small amount of health over time and are extremely useful, especially after hoarding a large quantity that is automatically restocked when resting at a sculptor’s idol.
A single pellet can make the difference between players being able to remain aggressive and survive to deal enough damage once gourds run out in a boss fight. Pellets can help turn the tide of a battle if players do not have any more resurrection nodes or gourds, but players do not want to waste them because they run the risk of not being able to rely on them frequently.
Star Wars Jedi likely has additional iterations: Survivor might also think about it, but only time will tell if its conventional stim canisters will be modified in any way.
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