The header for Wo Long’s Fallen Dynasty
It’s reasonable to predict that Wo Long: Fallen Dynasty, Team Ninja’s latest take on the Nioh formula, will certainly please after investing a few hours in the first two chapters. Wo Long: Fallen Dynasty carries on the tradition of Team Ninja’s ability to create such a punishing yet exhilarating game, albeit with a few significant alterations. Wo Long’s price may be a little too much for some players compared to other Souls-like games, keeping with the Nioh brand. It isn’t for the weak of the heart.
Wo Long: Fallen Dynasty establishes itself as quick, cunning, and highly stylish in its initial two chapters.
Known for creating some of the cruelest Souls-like games available, Team Ninja’s creations frequently require gamers to grit their teeth and keep trying until they succeed. Wo Long: Fallen Dynasty’s parry-heavy combat style and difficult opponents seem to reflect such mentality.
The game’s challenging boss fights, captivating world design, and character development ought to be sufficient to keep players interested over the long term. Wo Long, though, appeared less like a complete overhaul of whatever made the Nioh formula so wonderful after this test run and more like a mashup of the concept’s fundamental elements to provide a more focused experience.
Wo Long: Fallen Dynasty is set in a gorgeously depicted dark fantasy version of China in the 184 AD Three Kingdoms period.
Wo Long is drawing from Chinese mythology and fusing fantasy aspects into its historical context through the usage of dragons, legendary creatures, and elemental-based magic, somewhat like Team Ninja accomplished with Nioh and also its historical Japanese setting & mythology.
The first two chapters included an intriguing blend of history and fantasy, with historical groups such as the Yellow Turban insurgents frequently appearing in both live and zombie incarnations. Wo Long: Fallen Dynasty, surprisingly, does trend toward a gloomy fantasy atmosphere, but these first chapters were extremely engaging.
Wo Long: Fallen Dynasty’s bleak, battle-ravaged environments are splashed with lighter tones and much more sunlight than those of its Soulslike counterparts. Compared to Nioh’s monochromatic tones or the dark, foreboding medieval settings of Dark Souls, its color scheme the entire globe seem more friendly.
The fact that each chapter in Wo Long contains an NPC who will accompany and aid the player as they progress through each chapter also makes it feel much less lonely than the typical Soulslike. The two NPCs that we encountered during this preview both had a lot of personalities and added an intriguing twist to the typical solitary Soulslike difficulty.
Wo Long: Fallen Dynasty’s combat is as punishing and difficult as ever, but it also differs significantly from Nioh. Team Ninja appears to be borrowing ideas from FromSoftware’s critically praised Sekiro: Shadows Die Twice this time around, placing more of a focus on player skill than in past games while keeping the RPG components. Wo Long: Fallen Dynasty, like Sekiro, focuses less on health bar destruction and more on disrupting an enemy’s equilibrium and weakening their defenses.
On March 3, 2023, Wo Long: Fallen Dynasty will be released for PC, PS4, Xbox One, and Xbox Series X|S. A PC code was given to Game Rant for this preview.
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