One example of Destiny 2’s ongoing updates is the flower game, which does a fantastic job of strengthening the game’s narration while also being enriched by the wealth of information players may learn about throughout the globe.
Destiny 2 has a deep past, tale, and mythology that spans the cosmos and goes back billions of years, even to the dawn of time. Speaking with Eris Morn after completing the “Beyond” mission in Shadowkeep will provide you with knowledge on the flower game, despite it not being mentioned in any cutscenes. The legend is included in the collection Unveiling, which has a longer story spread among its chapters. The narrative provides an intriguing backstory for a lot of the ideas and struggles found in the Destiny universe, but because it centers on the Darkness speaking to Guardians, it has an unreliable narrator.
Understanding The Flower Game Of Destiny 2
Another piece in Unveiling that describes the Gardener and the Winnower is important to know in order to comprehend the flower game in Destiny 2. The Gardener, the Light, and the Darkness, according to the Darkness, coexisted in a garden before time began. The Darkness asserts that it and the Light were ontological dynamics of sophisticated mathematical structures that had no predecessors or components.
The following are the rules set:
- A live flower is severed if it has fewer than two other living neighbors. It passes away.
- If connected to two or three other living flowers, a flower that is alive will continue to exist.
- A flower that has more than three live neighbors is overloaded and malnourished. It passes away.
- In the precise number of three live neighbors, a dead flower will reanimate.
- The arranging of the first flowers is the sole play allowed in the game.
The Darkness collected and determined what would survive and what would die in this garden, selecting the unsuccessful harvests as the Light sowed the seeds in the morning. The Flower Game is a game that the Gardener and the Winnower play during the day. The garden that serves as the focal point seems to be a metaphor for reality and existence, both in terms of space-time and the physical laws that govern causation. The garden serves as a metaphor for the potential starting point for all universes.
The flower game reflects the natural development, growth, and end of various worlds, similarly to the garden portrays an actual fact in which all potential universes might exist and pass away.
As the flower game evolves in this metaphor, this very same pattern always predominates and determines the ultimate design. The Light did not consider this to be attractive, but the Darkness did. The Light sought to mimic intricate and varied patterns that coexisted peacefully in the cosmos. According to Darkness, the Light made the decision to do this by changing into a new rule that offered the diversity it desired.
The Darkness followed suit to maintain the game’s balance. However, it operated under the simple principle that life is a battle and that the only shape that can survive and triumph over all others deserved to live.
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