Multiplayer Cancel: Post-launch Support in Cyberpunk 2077 Cannot Become Industry Standard

Few games have been as avidly anticipated in recent years as Cyberpunk 2077. It was launched the same year as Final Fantasy 7 Remake, a complete replica of one of the most-known games ever, and The Last of Us Part 2, which was supposed to pique interest simply on the strength of Naughty Dog’s reputation. With The Witcher series, CD Projekt Red made a name for itself, but it wasn’t until the third installment that it acquired popular notoriety.

A new adventure in Night City would be a video game adaptation of a tabletop classic by the company, bringing to life characters like Johnny Silverhand and the protagonist, V.

Promotional materials promised the stuff of dreams, but when Cyberpunk 2077 was published in the fall of 2020, it didn’t quite live up to expectations. On both the initially promised PlayStation 4 and Xbox One devices as well as the current generation of hardware, the quality was just not there. Since its debut, Cyberpunk 2077 has substantially improved as the developer struggles to regain its once-high reputation.

The release of the anime spin-off Edgerunners has helped to bring this goal closer to reality. After working hard for almost two years, Cyberpunk and CDPR are now well-liked by their audience, but this entire ordeal shouldn’t have become standard practice in the business, and the Polish team still has work to do to win everyone over.

The Story of CD Projekt Red: Its Ascent, Fall, and Rebirth

One of the few developers today to challenge Bethesda’s firm hold on the western RPG subgenre is CD Projekt Red, a leader in the industry for open-world game design. This is mostly attributable to The Witcher 3: Wild Hunt’s 2015 release, which featured Geralt of Rivia exploring the Continent’s stunning terrain, engaging in side quests, and losing himself in the beauty of the place while the main story progressed. It’s a unique game that serves as one of the best showcases for the capabilities of the Xbox One and PlayStation 4 hardware. The Witcher franchise has confirmed a sequel, but the studio chose to divert attention to it.

Following The Witcher 3 was nearly hard for Cyberpunk 2077, and the project ultimately failed to live up to somewhat irrational expectations. Although the small hardware upgrades of the PS4 Pro and Xbox One X were noticeably better, Cyberpunk 2077 launched on the PS4 and Xbox One in an almost unplayable state, and it soon became apparent that the game was designed with the newest platforms and potent PCs in mind. Future-gazing had an impact on the present, but almost two years later, Cyberpunk is a much more reliable product, doing well to repair the developer’s otherwise spotless reputation.

The Post Launch of Cyberpunk is Regaining Ground

Updates and updates are always appreciated, and Cyberpunk 2077’s redesign has significantly enhanced the experience for current players while also better harmonizing with the marketing materials for potential new audiences. Night City is more beautiful than ever, and the recently revealed DLC will undoubtedly make the game even more deserving of its current price reduction. Cyberpunk 2077 is making up ground that was lost at debut, but its recent surge in popularity is a direct result of its bad first release.

Multiplayer Killed?

Although the specifics of a potential multiplayer Cyberpunk game remain unknown, CD Projekt Red’s decision to keep details tightly guarded and their reticence in discussing it suggests something extraordinary was on the horizon. Last year, Adam Kicinski – president and joint CEO at CD Project – hinted that plans for an independent online version had been put aside after evaluation.

Kiciński suggested that our next AAA would be a multiplayer Cyberpunk game, however, we have reevaluated this decision. Owing to our new methodical and flexible tactic, instead of centering around one enormous online venture or game -we are prioritizing the integration of online components into all franchises in time for launch.

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