Season two of Warzone is finally here, but with it comes a brand-new format from developer Respawn and publisher Tencent Games that has been absent for quite some time.
The new version (also known as #Warz2) of the popular survival shooter game takes place on maps like BZ1, KZ2, LZ1, AS1, EOD2, and many more – so it’s got plenty of variety to offer.
But for fans of both the classic multiplayer-only mode and its competitive counterpart, there are mixed feelings about the changes that come with all this change.
The first major difference between the old rules and the new ones is obviously that you can no longer team up in two teams in games like KZ1 or RZ3. In one way, it’s an odd move and maybe even justifiable if you’re not familiar with how other map modes work in games like Call of Duty and Red Dead Redemption 3 where multiple squads do exactly what they’re told without any help.
It does mean that matches have less scope for chaos, which makes them slightly friendlier once again as players don’t need so much competition to get better at their craft.
However, in addition to these changes, we also see something entirely different in Warzone 2’s weapon system and movement mechanics.
Here’s what happens when you play the upgraded weapons found in Battle Royale 2. They feature increased damage potential, allowing every player who gets hit to stay alive until he/she recovers by themselves or finds another teammate (at least until someone else comes along).
Also, most notably, each gun has gone through refinements, meaning that perks no longer break down while still being effective. As such, certain guns now feel like they’re going to be able to perform for the duration of your run as opposed to simply surviving long enough to hit the next target.
This means that the Gunsmith ability from previous versions seems to have disappeared, leaving only primary weapon skill to keep them active. And it’s easy to take some solace that Gunsmith actually returned in its traditional form for those of us who’ve been waiting several months for it to return.
While I still have hope in my heart that we’ll get back the old-school gameplay that inspired the very first Gunslinger series, it feels like the developers are missing out on the entire purpose of killing off zombies in a world of endless supplies: Kill them fast.
Unfortunately, though, things aren’t looking that much better for the new update with Respawn deciding to put out the game with single-player content that doesn’t include support from online communities.
Of course, these decisions always seem difficult because “good” isn’t good enough, especially in a video game, so it’s hard to say whether this means more people losing interest in playing video games.
We’ll likely, however, just have to wait for patch 18 to find out if that happened, or if the community will continue supporting the title. Either way, now is definitely the best opportunity to test out the newly-developed capabilities of Warzone 2 and then pick ourselves up from the floor whenever patches come soon!
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