Battlefield V’s Ray-Tracing Requires An Nvidia RTX-Series Card

Battlefield V has just rolled out. In a brief update released by an employee by DICE, it seems like Battlefield V’s iconic RTX technology may very well be limited.

For those who are unaware of the whole ray-tracing buzz, basically, Nvidia has made its first attempt to push ray-tracing into the mainstream years after it was first introduced. With Nvidia releasing their new cards solely dedicated towards ray-tracing performance, there’s a lot of shoes to full, but for now, visually, you can’t disagree that Battlefield V looks incredible with ray-tracing implemented.

Following the update that released today, DICE’s Jaqub Ajmal confirmed that the latest update released for Battlefield V today would enable ray-tracing for Nvidia’s RTX 2070, 2080, and 2080 Ti. The changelog from the update released today reads…

Battlefield V Changelog (Update November 14, 2018)

  • Fixed an issue that could result in a very uneven number of players at the start of a round.
  • Made improvements to matchmaking with a full squad which should result in fewer disconnects.
  • In some cases, the revive functionality would suddenly stop to function for all of the players on a server. This has now been fixed.
  • Further improvements to game client stability have been made.
  • In the Airborne game mode, spawn protection has been added when attackers spawn into planes. The planes are no longer as vulnerable to AA fire as they used to be at longer distances.
  • Fixed an issue in Airborne where the bomb carriers could finish arming the objective even though they were dead.
  • Players can no longer shoot down airplanes too quickly in Airborne, which could result in the attackers not being able to spawn.
  • In War Stories, players are no longer able to collect Letters while playing offline due to them not being able to update the persistence counters, which requires an online connection.
  • Fixed an issue where a weapon would disappear on the weapon selection screen.
  • Fixed an issue in Frontlines mode on Devastation where the bomb in some rare cases spawned inside a wall.
  • Fixed an issue which made the menus unusable when canceling a matchmaking session.
  • Fixed an issue with the lens sight alignment on the MP34 weapon.

Xbox One Only

  • Improved how the game resumes when using the Xbox One Instant-On function.

PC Only

  • RTX ray tracing can now be enabled with graphics cards that support this function.

While DICE and Nvidia have basically confirmed that the tech would only be supported on ray-tracing enabled cards, what’s boggles us out of curiosity is regarding how well or of the Nvidia GTX/RTX 2060 or older Nvidia GPUs would be able to support RTX capabilities out of the box. However, it seems unlikely at this point given that Nvidia has promised the these new RTX cards are up to 6x faster than last-gen cards when it comes to ray-tracing performance.

Nvidia has announced that the bare minimum specs required to enable ray-tracing would be an RTX 2070, that too, for ray-tracing enabled gameplay at 1920 x 1080, with the RTX 2080 following the exact same route. Those who want the extra nitty gritty would be required to use the RTX 2080 Ti at low for decent framerates at 2560 x 1440.

There’s a ton of questions that would remain a mystery until Nvidia starts rolling out their mid-range GPU lineup or if they would carry the RTX prefix to represent the Turing architecture. With ray-tracing expected to become the standard in PC gaming over the next few years according to one of the devs at DICE, we’re only confident in suggesting that the technology would become even more accessible as AMD joins the race.

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