It was two in before noon when I closed the case. Sat in the shady of my room, surrounded by paper roofed in pen-scrawled leads – ’Rome’, ‘Who is Eric?’, ‘The Rock’. I watched the recognitions roll, my mind still running with the details of the murder. I realized I’d never played everything remotely like Her Story before and it’s agreed on me something no extra game ever has.
In Her Story you drama an investigator searching through old police talks to solve a murder. Back in June 1994, Hannah Smith testified her husband, Simon, missing. Over the next month, she was termed seven times by the police. Each of those meetings has been diced up into pertinent, copied, searchable clips which you must sift through to find the details of what ensued and why.
Her Story gumboots to an old, Nineties-style computer incurable. The database program is already
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and burdened with one word in the search bar: ‘MURDER’. Snapping ‘Search’ returns four clips from across the investigation of the forces. The rest of the circumstance is up to you.
You have to listen to Hannah’s replies, picking out places, names, things – whatever might be a useful search term. As all the clips have transcripts attached you can explore for innocuous words, like ‘the’, or whole expressions, like ‘murder weapon’.
In this way, you direct the study. After just a few videos I’d a list of words I was required to search and I worked through it and adventure them off as I went. Each new clip turned up new lines of inquisitive. I found myself moving away from searching for what happened to why it happened. Tiresome to learn more about Hannah and Simon’s past.
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